Commentary by cpressey on Game Development works ================================================ ### Game Engine Architecure (1st Edition) Lots of interesting things about Game Engine Architecture. ### Game Engine Architecure (2nd Edition) The same interesting things about Game Engine Architecture, but updated. ### Game Programming Patterns I found the writing style somewhat flippant but there are some good program-design observations in it. ### how best to structure/manage hundreds of \'in-game\' characters? ### Why code reflection became a must in game engines? ### How was a demo mode implemented in arcade machines ### What exactly is a softlock? ### When to carry on with a buggy game state versus terminate the process? ### Immutable.js: Data structure to represent 2D game field ### What is the standard practice for animating motion \-- move character or not move character? ### deWiTTERS Game Loop -- Koonsolo Games ### Fixed timestep game loop, why interpolation ### Fix Your Timestep! \| Gaffer On Games ### Integration Basics \| Gaffer On Games ### Jamagic: A good idea that faded away - Kartones Blog ### 3DEL: All engines ### Unity - Manual: Order of execution for event functions ### XPMCK - Cross Platform Music Compiler Kit ### s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code