Commentary by cpressey on Game Development works ================================================ ### Game Engine Architecure (1st Edition) Lots of interesting things about Game Engine Architecture. ### Game Engine Architecure (2nd Edition) The same interesting things about Game Engine Architecture, but updated. ### Game Programming Patterns I found the writing style somewhat flippant but there are some good program-design observations in it. ### unity - how best to structure/manage hundreds of \'in-game\' characters? - Game Development Stack Exchange . ### Why code reflection became a must in game engines? - Game Development Stack Exchange . ### How was a demo mode implemented in arcade machines - Retrocomputing Stack Exchange . ### terminology - What exactly is a softlock? - Arqade . ### exceptions - When to carry on with a buggy game state versus terminate the process? - Game Development Stack Exchange . ### javascript - Immutable.js: Data structure to represent 2D game field - Stack Overflow . ### unity - What is the standard practice for animating motion \-- move character or not move character? - Game Development Stack Exchange . ### deWiTTERS Game Loop -- Koonsolo Games . ### physics - Fixed timestep game loop, why interpolation - Game Development Stack Exchange . ### Fix Your Timestep! \| Gaffer On Games . ### Integration Basics \| Gaffer On Games . ### Jamagic: A good idea that faded away - Kartones Blog . ### 3DEL: All engines . ### Unity - Manual: Order of execution for event functions . ### XPMCK - Cross Platform Music Compiler Kit . ### s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code .